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However that would have a immense roleplay benefit for the character because that undead tag represents him a half-vampire becoming more vampire like a true undead I think most people who like picking immortality doesn't actually care if it will take effect its more about the role-playįor instance think of a dhampir sorcerer with the undead bloodline at level 20 selecting the bloodline mutation will not give him a lot of benefits since undead don't usually have wings Great so you have no issues with making it grant you immortality You're level 20 anyway just say it makes you immortal. Immortality is, barring certain unusual campaigns that stretch over decades or centuries, not likely to ever matter in game play terms. Perpdepog wrote: Also, on the subject of the Philosopher's Stone granting immortality, I don't really think it needs changing. Not to mention it'd be a lot easier for a possible enemy to exploit should any find out.Īlso, on the subject of the Philosopher's Stone granting immortality, I don't really think it needs changing. He's already having to fend off accusations challenging his divinity because some people think he looks or sounds older and piling on being a different ancestry would only throw fuel on that fire. He'd have to find a primal caster to cast the spell/ritual, for one, and he'd also have to hope that he doesn't come back as something with a radically different morphology than the human norm. true but to be fair Razmir could just get someone to reincarnate himĭepends. I could see it granting some form of extended life for solely its creator though.
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If more than one person was capable of extending Razmir's life, his attempts to get a Sun Orchid Elixir would be much less desperate, for one thing. I think because in setting "something that anybody can just take that will extend their life" is supposed to be incredibly rare. So i guess we should all just agree not to go into that rabbit hole
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Monks and druids would eventually be forbbiden as pharasma and axis would send legions of morrignas and maruts to hunt them for their immortality Look at the guy who made the sunlight orchid elixir he also made wish alchemy that would be like what 2 level 20 featsīy that weird line of reasoning every monastery would be filled with immortal monks and every forest would be filled with immortal druids Second because its clear npcs are using the same rules as players Still i dislike the idea of sacrificing player freedom for the sake of npcs we never had that issue before in 1eįirst because not everything takes place in golarion Hence i suggested having a personal elixir that only worked on the alchemist like 1eĪn alternative would be just adding eternal youth to the class features as something you just gain at level 20 They may not want all those hordes of 20th-level alchemists competing with it. I propose they add a third option to the stone so you can craft a elixir of youth that only works on youįuzzy-Wuzzy wrote: Oh, I forgot about the Sun Orchard Elixir feature of Golarion. Resurrection at a point in the game is far from rare and if you have a death clock over your head called aging it wont be very usefulīesides its not like you can drink it after you die This elixir was also said to cure all diseases The elixir of life, also known as elixir of immortality and sometimes equated with the name philosopher's stone, is a potion that supposedly grants the drinker eternal life and/or eternal youth. It is also called the elixir of life, useful for rejuvenation and for achieving immortality The philosopher's stone is a legendary alchemical substance capable of turning base metals such as mercury into gold or silver. I'm not sure if i can put links on this forum so just google, actually let me copy it here And unlike other forms of resurrection, this doesn't come with any negative consequences and can't be stopped by Pharasma. Salamileg wrote: It can be used to create the Elixir of Rejuvenation, which can instantly bring any creature that has died within a week back to life.
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